Skip to main content

Trade levels

Trade levels decide where stops and targets may sit once a coin qualifies — not whether it qualifies (that’s conditions / score gates), and not how the stop moves after fill (that’s Exit policy).

Authored on the strategy. At construction, candidate stops are filtered by a band; survivors are paired with targets; pairs that miss Min R:R are dropped.

Both stop bounds are × ATR so the band is a real interval on every coin. A percent ceiling next to an ATR floor used to invert silently when ATR rose.

Platform structural cap: no stop beyond 3 × ATR, at any setting.

Defaults on a new strategy: Floor 1.0 × ATR · Hard stop 2.0 × ATR · Min R:R 1.5.


Quick map

DialOne lineDefault
Floor (Min stop loss)Tightest stop accepted1.0 × ATR
Hard stopWidest stop accepted and the exchange protective order distance2.0 × ATR
Min R:RTarget distance ÷ stop distance must clear this1.5

Floor (Min stop loss)

How tight is too tight for a stop on this strategy?

Candidates closer to entry than this are removed before targets are anchored. Raising the floor also moves the anchor: R-multiple targets are measured from the tightest surviving stop, so every target widens with it.

Unit× ATR (same axis as Hard stop)
Default1.0 — tightest deterministic ATR rung the constructor emits

Example. Floor 0.5 × ATR — accepts half-ATR stops (cheap to be wrong, easy noise stops). Floor 2.0 × ATR — only wide stops; targets move out with the anchor.


Hard stop

How far can price go against a trade before the exchange closes it?

Two jobs:

  1. Exchange protective order — resting distance on the venue; evaluated on mark when touched
  2. Widest candidate admitted — stops further than this are removed

Position size is derived from it: notional is set so a fill at this distance costs the percent of headroom your size preset names. Widen hard stop → smaller size for the same risk dollars.

The setup’s own chosen stop is the soft stop (closed strategy-bar judgment). Hard stop is the touch case.

Unit× ATR
Default2.0 — admits every deterministic ATR rung
Structural max3.0 × ATR — nothing beyond; no dial recovers it

Example. Hard stop 1.2 × ATR — only the closest ATR / tight structural stops survive. Hard stop 3.0 × ATR — band removes nothing by width; resting order sits three ATR out; same budget buys the smallest position.

Band ordering (required)

Floor must sit strictly below hard stop (floor < ceiling).

CaseResult
Floor < hard stopLegal band — candidates in between can survive
Floor = hard stopEmpty window — equal bounds admit no width; no candidate hits by construction
Floor > hard stopRefused at authoring

The editor clamps siblings until the predicate holds; the save path refuses a disordered band. Same rule at every layer that stores them.


Min risk : reward

How much reward must a setup offer for the risk it takes?

Last filter: every surviving stop is paired with every target; the pair keeps only if target distance ÷ stop distance clears this ratio. It removes pairs, not stops — so a coin can have valid stops and still build no setup.

UnitBare ratio
Default1.5 — target at least half again the stop distance

Example. Min R:R 1.0 — almost any target at least as far as the stop. Min R:R 3.0 — only the top of the target ladder clears; few setups.

Break-even win rate before fees rises with the ratio (higher bar → you need fewer wins to stay flat on expectancy — and fewer setups clear).


How construction reads the dials

  1. Build stop candidates (ATR rungs, swings, bands, …)
  2. Floor / hard stop filter the band (too tight / too wide / beyond 3 × ATR)
  3. Anchor targets from surviving stops
  4. Min R:R drops underpaying pairs

If every stop dies in the band, nothing reaches R:R. If stops survive but no target anchors, R:R never runs.

Strategies overview · Entry policy · Exit policy