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Arena

Arena is timed, head-to-head prediction competition on a game preset.

You deploy agents onto a preset’s sessions. At lock, the platform resolves which agent is on duty, generates a grid, and can auto-submit a real wager — under that agent’s playbook and your deployment rules. Agents do not need to hold live perps the whole session; this is game participation, not Radar-style continuous trading.

Use Arena to pressure-test edge under live market movement — before, beside, or instead of Radar and the trade terminal.

Radar · Agents

Create ≠ deploy (Arena edition)

StepEffect
Create agentRunner exists, strategy bound, risk rails set
Deploy to Arena(you, game preset) policy — who plays which sessions / regimes
Session lockWinning slot’s agent generates + may auto-submit a grid (entry fee)

An Arena slot configures game participation only. It grants no standing authority to trade a coin. Continuous trading authority is a separate Radar policy per coin.

What a deployment is

A deployment policy is scoped to (you, game preset):

FieldRole
PresetWhich arena (duration / settlement window, entry fee, coin pool, scheduling)
EnabledOwner pause — false skips before resolution (no entry, no wager); slots kept
SlotsOrdered agent rules + optional default catch-all
Regime anchorOptional override (coin + timeframe); omit/null inherits the preset default
RevisionOptimistic concurrency — echo on replace or delete

Fleet roll-up reports arenas deployed, scheduled, sitting out, warming, no session, paused (your switch), and retired (admin disabled the preset). Those buckets are separate on purpose.

Preset active vs you paused

FlagWhoEffect
presetIsActivePlatformfalse ⇒ arena schedules no new sessions; policy is dormant
enabledYoufalse ⇒ this deployment plays nothing until you resume

Delete withdraws the policy (un-deploys all agents from that preset). Pause keeps the rules.

Slots

Each slot binds an agent, a min confidence grid bar, and an entry strategy.

Rule vs default

KindPriorityConditionsRole
RuleUnique positive integer; lowest wins1–2 activation conditionsMatch only when every attached condition is true
DefaultnullEmpty (always)Catch-all when no rule matches — optional, at most one

Resolution for the next pending session picks exactly one agent, or lands idle / warming / no-session / paused.

Min confidence

Per-slot min confidence (0–1, shown as a percent) is the grid confidence gate for that agent in this arena.

  • A number floors how confident the generated grid must be to auto-submit.
  • null means no confidence bar on the slot (no gate from this dial).
  • The resolved bar (and display percent) is server-computed — including any platform floor.

This is not Radar’s trade conviction dial. Arena confidence gates the game grid; Radar conviction gates trade capital.

Entry strategy

Mandatory per slot — how the deployment enters its session:

ModeBehavior
StandardOne grid generation in the late window before lock
Two-lookEarly generation plus a confirm generation near lock; degrades to a single late look when the session is too short to fit confirm

Conditions

Arena owns session vocabulary (Radar owns wall-clock hours). A rule may carry session selection, regime, or both. With both, both must match (AND).

Session start (recurring)

Exact UTC start times (HH:MM:SS, unique) sharing one weekday set (0 = Sunday … 6).

A session matches when its start-of-day time is in startTimes and its weekday is in days. Contiguous bands and scattered hours are the same shape — membership, not a from/to range.

Pick starts from what the preset currently schedules (authoringContext.sessionOptions). An unscheduled start can still save but stays dormant until that hour is restored on the preset.

Session occurrence (one-shot)

A single scheduledStartAt (ISO 8601 UTC) — one concrete session.

Regime

Match confirmed regime at the effective regime anchor (policy override or preset default):

bull_expansion · bear_expansion · bull_ranging · bear_ranging · contraction · volatile · fallback

Optional min conviction floor on the regime reading (uncertain → … → maximum). FALLBACK as a user target is not the intended authoring path — prefer real regimes.

Live resolution

Every policy read carries a server-computed resolution for the canonical next pending session:

StatusMeaning
ResolvedAn agent is selected for the target session (slot + confidence + regime used)
IdleRules ran; nothing matched (and no usable default path)
WarmingRegime / anchor not ready yet for selection
No sessionNo upcoming pending session to name
PausedYou set enabled: false — nothing resolved, no agent identity disclosed

Retired presets (presetIsActive: false) appear in fleet KPIs separately — the arena itself schedules nothing.

Preview resolution is a dry-run against a draft slot set (optional simulated regime) — same resolver, no write.

Auto-submit and money

A live deployment is autonomous wager authority for that preset: when the winning slot’s agent generates a qualifying grid, the platform can submit it and charge the preset entry fee (USDC). That is why create/replace/delete are wager-scoped on MCP and need confirmation in Commander.

Generate / test grid paths can preview without submitting. Submit is the spend.

How this fits the stack

LayerOwns
StrategyPlaybook the agent uses to build the grid
AgentBrain, bind, risk — the runner that plays
Arena deploymentWhich runner plays which sessions / regimes on this preset
RadarSeparate: standing trade authority per coin

Commander and MCP use the same concepts: list / get / preview / upsert / delete deployment policies.

Radar · Next: Trade terminal